HTC's Vive Pro offers resolution bump, wireless adapter, and better microphones

HTC's Vive Pro offers resolution bump, wireless adapter, and better microphones

Additional improvements include dual microphones with active noise cancellation and dual front-facing cameras created to empower developer creativity. See the most important products that will impact businesses and professionals.

In good news for resolution-hungry owners of the original, HTC confirmed that the Vive Pro will be available in a headset-only SKU, and that it will remain compatible with existing HTC Vive tracking boxes and wands.

The Pro's total resolution will be 2880x1600, almost a 78 percent increase over the current Vive's 2160×1200. Pricing info wasn't shared.

A few months later, the company announced Vive Focus, a standalone VR headset.

The new Pro will be lighter and come with improved balance and an integrated sizing dial.

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That new headset is called the Vive Pro, and instead of replacing the original Vive it will exist as a "prosumer" option for people who want the best possible experience. This upcoming adapter leverages Intel's WiGg technology to enable a wireless virtual reality experience with low latency, letting you cut the cord between the Vive and your PC.

HTC announced today at a press event ahead of this week's Consumer Electronics Show that it's launching a new browsing experience for its Viveport VR storefront. Using Intel's WiGig technology, the Wireless Adaptor will be available in the summer of 2018.

"Wireless VR has been on almost every VR user's wishlist since the technology was unveiled", said Frank Soqui, General Manager Virtual Reality Group at Intel Corporation.

HTC say details on the Vive Pro's price and release "will be made available soon".

"Vive we truly believe is the industry standard when it comes to VR", said Daniel O'Brien, general manager of the HTC Vive. Vive Video solves the discovery and acquisition problem for VR video content by delivering a large catalog of high quality streaming video directly to VR headsets. CTA also sees United States revenues of $1.2 billion (roughly 10 percent year-over-year growth). The native VR video player Vive Video is now pulling in content from one of the world's largest ad-free open video platforms.

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